Fix audio buffer issues on some platforms

On certain ports of the game, and possibly some Linux distros, the
game's audio would crackle, or slow down with loud buzzing. This commit
attempts to fix that, by enabling `FAUDIO_1024_QUANTUM`, which should
increase the internal FAudio buffer size.
This commit is contained in:
NyakoFox
2026-04-30 17:55:32 -03:00
committed by Ethan Lee
parent ea811e15bd
commit 08c3590a0a
+1 -1
View File
@@ -731,7 +731,7 @@ musicclass::musicclass(void)
void musicclass::init(void) void musicclass::init(void)
{ {
if (FAudioCreate(&faudioctx, 0, FAUDIO_DEFAULT_PROCESSOR)) if (FAudioCreate(&faudioctx, FAUDIO_1024_QUANTUM, FAUDIO_DEFAULT_PROCESSOR))
{ {
vlog_error("Unable to initialize FAudio"); vlog_error("Unable to initialize FAudio");
return; return;