mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 09:28:15 +03:00
Set map.ypos when entering tower
To prevent the camera "zipping" when entering a tower.
This commit is contained in:
@@ -799,6 +799,7 @@ void mapclass::resetplayer()
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{
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ypos = 0;
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}
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oldypos = ypos;
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bypos = ypos / 2;
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}
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}
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@@ -1147,6 +1148,7 @@ void mapclass::loadlevel(int rx, int ry)
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towermode = false;
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ypos = 0;
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oldypos = 0;
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extrarow = 0;
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//Custom stuff for warplines
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@@ -1202,6 +1204,7 @@ void mapclass::loadlevel(int rx, int ry)
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}
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ypos = (700-29) * 8;
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oldypos = ypos;
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bypos = ypos / 2;
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cameramode = 0;
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colstate = 0;
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@@ -1211,6 +1214,7 @@ void mapclass::loadlevel(int rx, int ry)
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{
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//you've entered from the top floor
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ypos = 0;
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oldypos = ypos;
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bypos = 0;
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cameramode = 0;
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colstate = 0;
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@@ -1379,6 +1383,7 @@ void mapclass::loadlevel(int rx, int ry)
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tower.loadminitower1();
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ypos = 0;
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oldypos = 0;
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bypos = 0;
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cameramode = 0;
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colstate = 0;
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@@ -1408,6 +1413,7 @@ void mapclass::loadlevel(int rx, int ry)
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finaly--;
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ypos = (100-29) * 8;
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oldypos = ypos;
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bypos = ypos/2;
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cameramode = 0;
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colstate = 0;
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@@ -1452,6 +1458,7 @@ void mapclass::loadlevel(int rx, int ry)
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finaly--;
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ypos = (100-29) * 8;
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oldypos = ypos;
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bypos = ypos/2;
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cameramode = 0;
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colstate = 0;
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@@ -1490,6 +1497,7 @@ void mapclass::loadlevel(int rx, int ry)
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obj.createentity(72, 156, 11, 200); // (horizontal gravity line)
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ypos = 0;
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oldypos = 0;
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bypos = 0;
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cameramode = 0;
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colstate = 0;
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