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Set backgrounddrawn to false when returning to pause menu
This makes it so the tower background doesn't persist and scroll upwards if you exit the menu in a warp zone horizontal or vertical room. Ugh, and while we're on the subject of separating the in-game tower background and the menu tower background, could we PLEASE separate the horizontal / vertical warp backgrounds from the tower backgrounds, too?!
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@@ -7763,6 +7763,7 @@ void Game::returntopausemenu()
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gamestate = MAPMODE;
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map.kludge_to_bg();
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map.tdrawback = true;
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graphics.backgrounddrawn = false;
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game.mapheld = true;
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graphics.flipmode = graphics.setflipmode;
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}
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