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Use returntomenu(timetrials) instead of returnmenu in timetrialcomplete3
This fixes a corner case where using gamestate 82 from the editor would put you in a softlock because it would return to the editor settings menu, which only functions in EDITORMODE and results in a softlock in TITLEMODE.
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@@ -1372,7 +1372,7 @@ void menuactionpress()
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//back
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music.playef(11);
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music.play(6);
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game.returnmenu();
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game.returntomenu(Menu::timetrials);
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map.nexttowercolour();
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break;
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case 1:
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