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Interpolate spikeleveltop and spikelevelbottom
This doesn't have much effect, except for when the spikes quickly move, because the spikes only usually move at 1 pixel per frame anyway.
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@@ -2332,10 +2332,12 @@ void Graphics::drawtowermap_nobackground()
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void Graphics::drawtowerspikes()
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{
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int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop);
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int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);
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for (int i = 0; i < 40; i++)
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{
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drawtile3(i * 8, -8+map.spikeleveltop, 9, map.colstate);
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drawtile3(i * 8, 230-map.spikelevelbottom, 8, map.colstate);
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drawtile3(i * 8, -8+spikeleveltop, 9, map.colstate);
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drawtile3(i * 8, 230-spikelevelbottom, 8, map.colstate);
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}
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}
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