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Reset spikeleveltop and spikelevelbottom in mapclass::loadlevel()
Just a small thing, but if you teleported out of a tower with the top/bottom screen spikes being onscreen (by dying, for example), they would retract once you went back in to a tower. Small little thing, but it's a good thing to polish.
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@@ -1150,6 +1150,8 @@ void mapclass::loadlevel(int rx, int ry)
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ypos = 0;
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oldypos = 0;
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extrarow = 0;
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spikeleveltop = 0;
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spikelevelbottom = 0;
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//Custom stuff for warplines
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obj.customwarpmode=false;
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