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Interpolate spikeleveltop and spikelevelbottom
This doesn't have much effect, except for when the spikes quickly move, because the spikes only usually move at 1 pixel per frame anyway.
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@@ -261,6 +261,8 @@ void gamelogic()
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if (map.towermode)
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{
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map.oldypos = map.ypos;
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map.oldspikeleveltop = map.spikeleveltop;
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map.oldspikelevelbottom = map.spikelevelbottom;
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if(!game.completestop)
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{
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if (map.cameramode == 0)
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