Interpolate spikeleveltop and spikelevelbottom

This doesn't have much effect, except for when the spikes quickly move,
because the spikes only usually move at 1 pixel per frame anyway.
This commit is contained in:
Misa
2020-04-30 12:58:08 -07:00
committed by Ethan Lee
parent 5ff4a09acc
commit 2e17e872e4
4 changed files with 11 additions and 2 deletions

View File

@@ -261,6 +261,8 @@ void gamelogic()
if (map.towermode)
{
map.oldypos = map.ypos;
map.oldspikeleveltop = map.spikeleveltop;
map.oldspikelevelbottom = map.spikelevelbottom;
if(!game.completestop)
{
if (map.cameramode == 0)