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Interpolate spikeleveltop and spikelevelbottom
This doesn't have much effect, except for when the spikes quickly move, because the spikes only usually move at 1 pixel per frame anyway.
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@@ -13,6 +13,8 @@ mapclass::mapclass()
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colsuperstate = 0;
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spikeleveltop = 0;
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spikelevelbottom = 0;
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oldspikeleveltop = 0;
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oldspikelevelbottom = 0;
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warpx = false;
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warpy = false;
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extrarow = 0;
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@@ -1152,6 +1154,8 @@ void mapclass::loadlevel(int rx, int ry)
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extrarow = 0;
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spikeleveltop = 0;
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spikelevelbottom = 0;
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oldspikeleveltop = 0;
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oldspikelevelbottom = 0;
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//Custom stuff for warplines
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obj.customwarpmode=false;
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