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Interpolate spikeleveltop and spikelevelbottom
This doesn't have much effect, except for when the spikes quickly move, because the spikes only usually move at 1 pixel per frame anyway.
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@@ -113,6 +113,7 @@ public:
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int colstate, colstatedelay;
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int colsuperstate;
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int spikeleveltop, spikelevelbottom;
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int oldspikeleveltop, oldspikelevelbottom;
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bool tdrawback;
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int bscroll;
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//final level navigation
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