mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 09:28:15 +03:00
Pull out fade mode handling into separate function
The next commit will add logic that more-or-less quits the whole block if ingame_titlemode, and instead of adding another layer of indentation I will just pull this into its own function so we can use a return statement.
This commit is contained in:
@@ -286,6 +286,19 @@ static void startmode(const int mode)
|
||||
fadetomodedelay = 19;
|
||||
}
|
||||
|
||||
static void handlefadetomode(void)
|
||||
{
|
||||
if (fadetomodedelay > 0)
|
||||
{
|
||||
--fadetomodedelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
fadetomode = false;
|
||||
script.startgamemode(gotomode);
|
||||
}
|
||||
}
|
||||
|
||||
static int* user_changing_volume = NULL;
|
||||
static int previous_volume = 0;
|
||||
|
||||
@@ -1928,15 +1941,7 @@ void titleinput(void)
|
||||
|
||||
if (fadetomode)
|
||||
{
|
||||
if (fadetomodedelay > 0)
|
||||
{
|
||||
--fadetomodedelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
fadetomode = false;
|
||||
script.startgamemode(gotomode);
|
||||
}
|
||||
handlefadetomode();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user