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Add being able to disable unfocus pause
It's sometimes unwanted by people, and it's unwanted enough that there exist instructions to hexedit the binary to remove it ( https://distractionware.com/forum/index.php?topic=3247.0 ). Fun fact, the unfocus pause didn't exist in 2.0.
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@@ -465,13 +465,26 @@ void menurender()
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}
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break;
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case 5:
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graphics.bigprint( -1, 40, "Unfocus Pause", tr, tg, tb, true);
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graphics.Print( -1, 75, "Toggle if the game will pause", tr, tg, tb, true);
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graphics.Print( -1, 85, "when you're unfocused.", tr, tg, tb, true);
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if (game.disablepause)
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{
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graphics.Print(-1, 105, "Unfocus pause is OFF", tr/2, tg/2, tb/2, true);
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}
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else
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{
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graphics.Print(-1, 105, "Unfocus pause is ON", tr, tg, tb, true);
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}
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break;
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case 6:
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graphics.bigprint(-1, 30, "Fake Load Screen", tr, tg, tb, true);
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if (game.skipfakeload)
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graphics.Print(-1, 75, "Fake loading screen is OFF", tr/2, tg/2, tb/2, true);
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else
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graphics.Print(-1, 75, "Fake loading screen is ON", tr, tg, tb, true);
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break;
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case 6:
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case 7:
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graphics.bigprint(-1, 30, "Room Name BG", tr, tg, tb, true);
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graphics.Print( -1, 75, "Lets you see through what is behind", tr, tg, tb, true);
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graphics.Print( -1, 85, "the name at the bottom of the screen.", tr, tg, tb, true);
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