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Don't gray out invincibility/slowdown in intermission
When I re-enabled them for intermissions earlier, I forgot to un-gray them out.
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@@ -7214,8 +7214,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("animated backgrounds");
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option("screen effects");
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option("text outline");
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option("invincibility", !ingame_titlemode || !inspecial());
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option("slowdown", !ingame_titlemode || !inspecial());
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option("invincibility", !ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode));
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option("slowdown", !ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode));
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option("load screen");
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option("room name bg");
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option("return");
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