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Fix NO_CUSTOM_LEVELS builds breaking after command-line playtesting
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@@ -273,6 +273,7 @@ int main(int argc, char *argv[])
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obj.init();
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#if !defined(NO_CUSTOM_LEVELS)
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if (startinplaytest) {
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game.levelpage = 0;
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game.playcustomlevel = 0;
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@@ -307,6 +308,7 @@ int main(int argc, char *argv[])
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graphics.fademode = 0;
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}
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#endif
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volatile Uint32 time, timePrev = 0;
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game.infocus = true;
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