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Change gamestate ints to their enum names
This is to make it easier to read, so I don't have to reference Enums.h if I want to know what they are referring to.
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@@ -1484,7 +1484,7 @@ void gameinput()
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else if (game.companion == 0)
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{
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//Alright, normal teleporting
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game.gamestate = 5;
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game.gamestate = TELEPORTERMODE;
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graphics.menuoffset = 240; //actually this should count the roomname
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if (map.extrarow) graphics.menuoffset -= 10;
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