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Change gamestate ints to their enum names
This is to make it easier to read, so I don't have to reference Enums.h if I want to know what they are referring to.
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@@ -69,7 +69,7 @@ void gamecompletelogic()
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graphics.showcutscenebars = false;
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graphics.cutscenebarspos = 0;
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//Return to game
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game.gamestate = 7;
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game.gamestate = GAMECOMPLETE2;
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graphics.fademode = 4;
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}
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}
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@@ -106,7 +106,7 @@ void gamecompletelogic2()
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music.currentsong=tmp;
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//Return to game
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map.colstate = 10;
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game.gamestate = 1;
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game.gamestate = TITLEMODE;
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graphics.fademode = 4;
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music.playef(18);
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game.createmenu(Menu::gamecompletecontinue);
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