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Fix off-by-one in trophy text interpolation
Otherwise it would appear to be clipped off too early, if that was even noticeable.
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@@ -1617,7 +1617,7 @@ void gamerender()
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graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
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}
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if (obj.trophytext > 0)
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if (obj.trophytext > 0 || obj.oldtrophytext > 0)
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{
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graphics.drawtrophytext();
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}
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