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Fix off-by-one in activity zone prompt fading interpolation
Otherwise it would appear to cut off too early when fading away. This is only noticeable in slowmode, if even that.
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@@ -1611,7 +1611,7 @@ void gamerender()
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graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
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graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
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}
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else if(game.act_fade>5)
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else if(game.act_fade>5 || game.prev_act_fade>5)
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{
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graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
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graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
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