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Don't draw text outline for roomtext in the editor
Text outline is not drawn on roomtext when you're actually playing the
game, so don't draw the outline in the editor, either.
FIQ mistakenly added text outline to roomtext in
ca9f577fc4.
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@@ -2599,7 +2599,7 @@ void editorrender( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, ent
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int length = utf8::unchecked::distance(edentity[i].scriptname.begin(), edentity[i].scriptname.end());
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fillboxabs(dwgfx, (edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),length*8,8,dwgfx.getRGB(96,96,96));
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}
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dwgfx.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), edentity[i].scriptname, 196, 196, 255 - help.glow);
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dwgfx.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), edentity[i].scriptname, 196, 196, 255 - help.glow);
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break;
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case 18: //Terminals
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dwgfx.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)+8,17,96,96,96);
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