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https://github.com/TerryCavanagh/VVVVVV.git
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Remove finalmode from struct Summary
It's unused (other than some map.finalmode assignments which should not be there) and we don't need it either. If we do, we can always readd it.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
50a560dc5f
commit
61adffe6eb
@@ -5645,10 +5645,6 @@ static void loadthissummary(
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{
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summary->trinkets = help.Int(pText);
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}
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else if (SDL_strcmp(pKey, "finalmode") == 0)
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{
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map.finalmode = help.Int(pText);
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}
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LOAD_ARRAY_RENAME(crewstats, summary->crewstats)
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}
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@@ -5675,7 +5671,6 @@ void Game::loadsummary(void)
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summary.minutes,
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summary.seconds
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);
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map.finalmode = summary.finalmode;
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tele_currentarea = map.currentarea(summary.saverx, summary.savery);
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SDL_memcpy(tele_crewstats, summary.crewstats, sizeof(tele_crewstats));
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tele_trinkets = summary.trinkets;
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@@ -5698,7 +5693,6 @@ void Game::loadsummary(void)
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summary.minutes,
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summary.seconds
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);
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map.finalmode = summary.finalmode;
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quick_currentarea = map.currentarea(summary.saverx, summary.savery);
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SDL_memcpy(quick_crewstats, summary.crewstats, sizeof(quick_crewstats));
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quick_trinkets = summary.trinkets;
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