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Fix deltaframe tower BG flicker when exiting menu in H/V warp room
To fix this annoying flicker (which, btw, took me WAY too long to do), I had to introduce yet another kludge variable to signal that the horizontal/vertical warp background should be re-initialized on the pause screen. I think I could technically keep the 'graphics.backgrounddrawn = false;' in maplogic() and remove the 'graphics.backgrounddrawn = false;' in Game::returntopausemenu(), but I'm keeping that other one around because it doesn't hurt and just as a general precaution and safety measure.
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@@ -408,6 +408,7 @@ public:
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bool ingame_titlemode;
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bool shouldreturntopausemenu;
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void returntopausemenu();
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};
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