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Call Mix_VolumeMusic() when playing tracks 0 and 7
This fixes issues where they would be silent for 1 frame due to frame ordering, resulting in a weird-sounding beginning of these tracks due to a lack of attack (in the musical sense). This is similar to the issue where tracks fading in would suddenly be loud for 1 frame, again due to frame ordering.
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@@ -213,6 +213,7 @@ void musicclass::play(int t)
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else
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{
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musicVolume = MIX_MAX_VOLUME;
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Mix_VolumeMusic(musicVolume);
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}
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}
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else
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