Actually delete saves/unlock.vvv in deletestats()

Having to blank everything out in the stats file is very kludge-y.
This commit is contained in:
Misa
2020-04-26 13:38:24 -07:00
committed by Ethan Lee
parent 2076898020
commit 7df42242e7

View File

@@ -4215,21 +4215,27 @@ void Game::gethardestroom()
void Game::deletestats()
{
for (int i = 0; i < 25; i++)
if (!FILESYSTEM_delete("saves/unlock.vvv"))
{
unlock[i] = false;
unlocknotify[i] = false;
puts("Error deleting saves/unlock.vvv");
}
for (int i = 0; i < 6; i++)
else
{
besttimes[i] = -1;
besttrinkets[i] = -1;
bestlives[i] = -1;
bestrank[i] = -1;
for (int i = 0; i < 25; i++)
{
unlock[i] = false;
unlocknotify[i] = false;
}
for (int i = 0; i < 6; i++)
{
besttimes[i] = -1;
besttrinkets[i] = -1;
bestlives[i] = -1;
bestrank[i] = -1;
}
graphics.setflipmode = false;
stat_trinkets = 0;
}
graphics.setflipmode = false;
stat_trinkets = 0;
savestats();
}
void Game::unlocknum( int t )