mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Remove overcomplicated integer divisions
Believe it or not, there are still some remnants of the ActionScript
coding standards in the codebase! And one of them sometimes pops up
whenever an integer division happens.
As it so happens, it seems like division in ActionScript automatically
produces a decimal number. So to prevent that, the game sometimes
subtracts off the remainder of the number to be divided before
performing the division on it.
Thus, we get statements that look like
(a - (a % b)) / b
And probably more parentheses surrounding it too, since it would be
copy-pasted into yet another larger expression, because of course it
would.
`(a % b)` here is subtracting the remainder of `a` divided by `b`, using
the modulo operator, before it gets divided by `b`. Thus, the number
will always be divisible by `b`, so dividing it will mathematically not
produce a decimal number.
Needless to say, this is unnecessary, and very unreadable. In fact, when
I saw these for the first time, I thought they were overcomplicated
_modulos_, _not_ integer division! In C and C++, dividing an integer by
an integer will always result in an integer, so there's no need to do
all this runaround just to divide two integers.
To find all of these, I used the command
rg --pcre2 '(.+?).+?-.+?(?=\1).+?%.+?([\d]+?).+?\/.+?(?=\2)'
which basically matches expressions of the form 'a - a % b / b', where
'a' and 'b' are identical and there could be any characters in the
spaces.
This commit is contained in:
@@ -871,8 +871,8 @@ void customlevelclass::findstartpoint(void)
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else
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{
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//Start point spawn
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int tx=(customentities[testeditor].x-(customentities[testeditor].x%40))/40;
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int ty=(customentities[testeditor].y-(customentities[testeditor].y%30))/30;
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int tx=customentities[testeditor].x/40;
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int ty=customentities[testeditor].y/30;
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game.edsavex = ((customentities[testeditor].x%40)*8)-4;
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game.edsavey = (customentities[testeditor].y%30)*8;
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game.edsaverx = 100+tx;
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@@ -721,7 +721,7 @@ void editorrender(void)
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if(temp2==i)
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{
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graphics.bprint((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8)-8,
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"("+help.String(((customentities[i].p1-int(customentities[i].p1%40))/40)+1)+","+help.String(((customentities[i].p2-int(customentities[i].p2%30))/30)+1)+")",210,210,255);
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"("+help.String(customentities[i].p1/40 + 1)+","+help.String(customentities[i].p2/30 + 1)+")",210,210,255);
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}
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else
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{
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@@ -854,7 +854,7 @@ void editorrender(void)
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if(ed.tilex+(ed.levx*40)==customentities[i].p1 && ed.tiley+(ed.levy*30)==customentities[i].p2)
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{
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graphics.bprint((customentities[i].p1*8)- (ed.levx*40*8),(customentities[i].p2*8)- (ed.levy*30*8)-8,
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"("+help.String(((customentities[i].x-int(customentities[i].x%40))/40)+1)+","+help.String(((customentities[i].y-int(customentities[i].y%30))/30)+1)+")",190,190,225);
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"("+help.String(customentities[i].x/40 + 1)+","+help.String(customentities[i].y/30 + 1)+")",190,190,225);
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}
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else
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{
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@@ -2720,8 +2720,8 @@ void editorinput(void)
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//if() on screen
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if(customentities[i].t==16 && testeditor==-1)
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{
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int tx=(customentities[i].x-(customentities[i].x%40))/40;
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int ty=(customentities[i].y-(customentities[i].y%30))/30;
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int tx=customentities[i].x/40;
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int ty=customentities[i].y/30;
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if(tx==ed.levx && ty==ed.levy)
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{
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testeditor=i;
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@@ -2737,8 +2737,8 @@ void editorinput(void)
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//if() on screen
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if(customentities[i].t==10 && testeditor==-1)
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{
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int tx=(customentities[i].x-(customentities[i].x%40))/40;
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int ty=(customentities[i].y-(customentities[i].y%30))/30;
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int tx=customentities[i].x/40;
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int ty=customentities[i].y/30;
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if(tx==ed.levx && ty==ed.levy)
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{
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testeditor=i;
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@@ -2758,8 +2758,8 @@ void editorinput(void)
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if(startpoint==0)
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{
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//Checkpoint spawn
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int tx=(customentities[testeditor].x-(customentities[testeditor].x%40))/40;
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int ty=(customentities[testeditor].y-(customentities[testeditor].y%30))/30;
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int tx=customentities[testeditor].x/40;
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int ty=customentities[testeditor].y/30;
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game.edsavex = (customentities[testeditor].x%40)*8 - 4;
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game.edsavey = (customentities[testeditor].y%30)*8;
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game.edsaverx = 100+tx;
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@@ -2779,8 +2779,8 @@ void editorinput(void)
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else
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{
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//Start point spawn
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int tx=(customentities[testeditor].x-(customentities[testeditor].x%40))/40;
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int ty=(customentities[testeditor].y-(customentities[testeditor].y%30))/30;
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int tx=customentities[testeditor].x/40;
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int ty=customentities[testeditor].y/30;
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game.edsavex = (customentities[testeditor].x%40)*8 - 4;
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game.edsavey = (customentities[testeditor].y%30)*8;
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game.edsaverx = 100+tx;
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@@ -4076,8 +4076,7 @@ int entityclass::checkactivity(void)
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int entityclass::getgridpoint( int t )
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{
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t = (t - (t % 8)) / 8;
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return t;
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return t / 8;
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}
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bool entityclass::checkplatform(const SDL_Rect& temprect, int* px, int* py)
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@@ -5779,7 +5779,7 @@ std::string Game::partimestring(void)
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std::string tempstring = "";
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if (timetrialpar >= 60)
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{
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tempstring = help.twodigits(int((timetrialpar - (timetrialpar % 60)) / 60)) + ":" + help.twodigits(timetrialpar % 60);
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tempstring = help.twodigits(timetrialpar / 60) + ":" + help.twodigits(timetrialpar % 60);
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}
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else
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{
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@@ -5794,7 +5794,7 @@ std::string Game::resulttimestring(void)
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std::string tempstring = "";
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if (timetrialresulttime >= 60)
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{
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tempstring = help.twodigits(int((timetrialresulttime - (timetrialresulttime % 60)) / 60)) + ":"
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tempstring = help.twodigits(timetrialresulttime / 60) + ":"
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+ help.twodigits(timetrialresulttime % 60);
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}
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else
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@@ -5811,7 +5811,7 @@ std::string Game::timetstring( int t )
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std::string tempstring = "";
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if (t >= 60)
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{
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tempstring = help.twodigits(int((t - (t % 60)) / 60)) + ":" + help.twodigits(t % 60);
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tempstring = help.twodigits(t / 60) + ":" + help.twodigits(t % 60);
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}
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else
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{
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@@ -1250,8 +1250,8 @@ void gamelogic(void)
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int edi=obj.entities[game.edteleportent].behave;
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int edj=obj.entities[game.edteleportent].para;
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int edi2, edj2;
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edi2 = (edi-(edi%40))/40;
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edj2 = (edj-(edj%30))/30;
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edi2 = edi/40;
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edj2 = edj/30;
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map.warpto(100+edi2, 100+edj2, obj.getplayer(), edi%40, (edj%30)+2);
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game.teleport = false;
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@@ -20,10 +20,7 @@ towerclass::towerclass(void)
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int towerclass::backat(int xp, int yp, int yoff)
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{
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yp = yp * 8;
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yp += yoff;
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yoff = yp % 8;
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yp = (yp - yoff) / 8;
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yp = (yp*8 + yoff) / 8;
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if (xp >= 0 && xp < 40)
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{
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@@ -42,10 +39,7 @@ int towerclass::at(int xp, int yp, int yoff)
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}
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else
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{
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yp = yp * 8;
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yp += yoff;
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yoff = yp % 8;
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yp = (yp - yoff) / 8;
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yp = (yp*8 + yoff) / 8;
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while (yp < 0) yp += 700;
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while (yp >= 700) yp -= 700;
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@@ -67,10 +61,7 @@ int towerclass::at(int xp, int yp, int yoff)
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int towerclass::miniat(int xp, int yp, int yoff)
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{
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yp = yp * 8;
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yp += yoff;
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yoff = yp % 8;
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yp = (yp - yoff) / 8;
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yp = (yp*8 + yoff) / 8;
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while (yp < 0) yp += 100;
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while (yp >= 100) yp -= 100;
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@@ -185,7 +185,7 @@ std::string UtilityClass::timestring( int t )
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{
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//given a time t in frames, return a time in seconds
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std::string tempstring = "";
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int temp = (t - (t % 30)) / 30;
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int temp = t / 30;
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if (temp < 60) //less than one minute
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{
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t = t % 30;
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@@ -193,7 +193,7 @@ std::string UtilityClass::timestring( int t )
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}
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else
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{
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int temp2 = (temp - (temp % 60)) / 60;
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int temp2 = temp / 60;
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temp = temp % 60;
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t = t % 30;
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tempstring = String(temp2) + ":" + twodigits(temp) + ":" + twodigits(t * 100 / 30);
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