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Merge pull request #64 from AllisonFleischer/master
Fix a stray "seperate" in Secret Lab dialogue
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@@ -7,6 +7,7 @@ Contributors
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* Charlie Bruce (@charliebruce)
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* Brian Callahan (@ibara)
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* Dav999 (Dav999-v)
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* Allison Fleischer (AllisonFleischer)
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* Daniel Lee (@ddm999)
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* Elliott Saltar (@eboyblue3)
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* Marvin Scholz (@ePirat)
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@@ -1911,7 +1911,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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{
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dwgfx.textboxremovefast();
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dwgfx.createtextbox("The secret lab is seperate from", 50, 85, 174, 174, 174);
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dwgfx.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174);
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dwgfx.addline("the rest of the game. You can");
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dwgfx.addline("now come back here at any time");
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dwgfx.addline("by selecting the new SECRET LAB");
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@@ -1063,7 +1063,7 @@
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}else if (words[0] == "foundlab2") {
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dwgfx.textboxremovefast();
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dwgfx.createtextbox("The secret lab is seperate from", 50, 85, 174, 174, 174);
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dwgfx.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174);
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dwgfx.addline("the rest of the game. You can");
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dwgfx.addline("now come back here at any time");
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dwgfx.addline("by selecting the new SECRET LAB");
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