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Update trophy text timer in fixed-timestep gamelogic()
Otherwise it, too, goes by too quickly.
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@@ -1495,4 +1495,9 @@ void gamelogic()
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{
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game.act_fade--;
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}
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if (obj.trophytext > 0)
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{
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obj.trophytext--;
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}
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}
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@@ -1650,7 +1650,6 @@ void gamerender()
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if (obj.trophytext > 0)
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{
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graphics.drawtrophytext();
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obj.trophytext--;
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}
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