mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-07-28 01:51:49 +03:00
Add support for multiple Network backends, stub in GOGNetwork
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@@ -1,5 +1,3 @@
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#include "Network.h"
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#include <stdio.h>
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#include <stdint.h>
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#include <SDL.h>
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@@ -12,13 +10,13 @@
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/* Shared object file name */
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#if defined(_WIN32)
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#define NETWORK_LIBRARY "steam_api.dll"
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#define STEAM_LIBRARY "steam_api.dll"
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#elif defined(__APPLE__)
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#define NETWORK_LIBRARY "libsteam_api.dylib"
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#define STEAM_LIBRARY "libsteam_api.dylib"
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#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
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#define NETWORK_LIBRARY "libsteam_api.so"
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#define STEAM_LIBRARY "libsteam_api.so"
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#else
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#error NETWORK_LIBRARY: Unrecognized platform!
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#error STEAM_LIBRARY: Unrecognized platform!
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#endif
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/* Function Pointer Types */
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@@ -95,18 +93,18 @@ static void ClearPointers()
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/* NETWORK API Implementation */
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int NETWORK_init()
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int32_t STEAM_init()
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{
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#if defined(__FreeBSD__) || defined(__OpenBSD__)
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return 1;
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return 0;
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#endif
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intptr_t steamClient;
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int32_t steamUser, steamPipe;
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libHandle = SDL_LoadObject(NETWORK_LIBRARY);
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libHandle = SDL_LoadObject(STEAM_LIBRARY);
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if (!libHandle)
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{
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printf("%s not found!\n", NETWORK_LIBRARY);
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printf("%s not found!\n", STEAM_LIBRARY);
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return 0;
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}
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@@ -114,7 +112,7 @@ int NETWORK_init()
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name = (name##Func) SDL_LoadFunction(libHandle, #name); \
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if (!name) \
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{ \
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printf("%s symbol %s not found!\n", NETWORK_LIBRARY, #name); \
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printf("%s symbol %s not found!\n", STEAM_LIBRARY, #name); \
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ClearPointers(); \
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return 0; \
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}
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@@ -165,7 +163,7 @@ int NETWORK_init()
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return 1;
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}
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void NETWORK_shutdown()
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void STEAM_shutdown()
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{
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if (libHandle)
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{
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@@ -174,7 +172,7 @@ void NETWORK_shutdown()
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}
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}
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void NETWORK_update()
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void STEAM_update()
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{
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if (libHandle)
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{
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@@ -182,7 +180,7 @@ void NETWORK_update()
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}
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}
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void NETWORK_unlockAchievement(const char *name)
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void STEAM_unlockAchievement(const char *name)
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{
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if (libHandle)
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{
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@@ -194,7 +192,7 @@ void NETWORK_unlockAchievement(const char *name)
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}
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}
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int32_t NETWORK_getAchievementProgress(const char *name)
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int32_t STEAM_getAchievementProgress(const char *name)
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{
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int32_t result = -1;
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if (libHandle)
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@@ -208,7 +206,7 @@ int32_t NETWORK_getAchievementProgress(const char *name)
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return result;
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}
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void NETWORK_setAchievementProgress(const char *name, int32_t stat)
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void STEAM_setAchievementProgress(const char *name, int32_t stat)
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{
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if (libHandle)
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{
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