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Don't set showtrinkets when loading custom quicksave
Otherwise trinkets could randomly show up on the minimap when levels don't want them to.
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@@ -5817,7 +5817,6 @@ void Game::customloadquick(std::string savfile)
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map.showteleporters = true;
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if(obj.flags[12]) map.showtargets = true;
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if (obj.flags[42]) map.showtrinkets = true;
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}
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