Commit Graph
14 Commits
Author SHA1 Message Date
NyakoFox 5816e6f51a Add player colour as a level property
This PR adds a new XML property for the player's colour. It is 0 by
default, but you can change it to any colour ID. For example, making
the player use the trinket color is `<PlayerColour>3</PlayerColour>`.

This is mostly a quality-of-life addition, as the player's colour is
always 0 unless changed by scripts. A lot of levels which use different
player colours use an intro script which both changes the player's
colour and sets their respawn colour, which works great for finished,
completed levels, but makes playtesting a little more annoying as they
will spawn in as the wrong colour. Adding a level property for the
default player colour fixes this annoyance.

Additionally, this changes the behavior of `restoreplayercolour`. This
command used to set the player's colour to 0 (ignoring the respawn
colour, so when Viridian would die, they would revert to the respawn
colour). Now, it sets both Viridian's colour AND the respawn colour to
what was present in the level file. This way, you can temporarily
change the player colour using the script commands, and then use
`restoreplayercolour` to revert back to what the player colour
normally is.

The start point colour has also changed, to show the player colour
instead of always colour 0.

Like most changes like this, a way to change this in-editor does not
yet exist, but is planned for the future.
2025-04-12 16:43:50 -04:00
NyakoFox d419c6ed5b Remove extra unnecessary palettes
This merges the colors from other palettes into the general entity
palette function.
2025-02-18 14:14:16 -05:00
NyakoFox d4e472db1b Make 0-length gravity lines invisible again 2024-11-17 11:46:24 -05:00
NyakoFox 6174d62f6f position(force) -> position(absolute) 2024-11-07 09:53:45 -08:00
NyakoFox 98a0931225 Add textoutline(on/off/default)
This commit adds a new scripting command for textbox visual control,
where you're able to force the transparent textbox's outline on or off.
2024-11-07 09:53:45 -08:00
NyakoFox 45e60fa69c Add position(force)
This argument forces the textbox position, meaning it won't be moved
to be inside of the bounds of the screen (nor have the 10 pixel padding
on each side.)
2024-11-07 09:53:45 -08:00
NyakoFox c2642dbdef Add more checks for checkpoint saving 2024-10-02 00:37:25 -07:00
NyakoFox c04c6bc552 Abstract checkpoint saving to its own function
This also makes the save failed textbox not appear in special modes,
and allows custom levels to quicksave from checkpoints as well.
2024-09-27 17:14:57 -07:00
NyakoFox 41d5e688e9 Fix menu option, show textbox when save failed
In my last commit, I accidentally inverted whether the description says
ON or OFF.
2024-09-27 17:14:57 -07:00
NyakoFox e58fd606cf add menu option for checkpoint saving 2024-09-27 17:14:57 -07:00
NyakoFox 8aec83daec Checkpoint autosaving 2024-09-27 17:14:57 -07:00
NyakoFox d8b2b3542a Add enemy speed as a room property
Currently, you can change platform speed, but not enemy speed, which is
always hardcoded to be 4. This commit fixes that, by adding the
"enemyv" property, which is an offset to the speed of 4. Since it
defaults to 0, older levels are not broken by this change.
2024-09-23 18:56:41 -07:00
NyakoFox 3361e71036 Add MSVC version check 2024-03-29 20:31:00 -07:00
NyakoFox 4bba26280f Add /utf-8 to MVSC 2024-03-29 20:31:00 -07:00