NyakoFox
6174d62f6f
position(force) -> position(absolute)
2024-11-07 09:53:45 -08:00
NyakoFox
98a0931225
Add textoutline(on/off/default)
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This commit adds a new scripting command for textbox visual control,
where you're able to force the transparent textbox's outline on or off.
2024-11-07 09:53:45 -08:00
NyakoFox
45e60fa69c
Add position(force)
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This argument forces the textbox position, meaning it won't be moved
to be inside of the bounds of the screen (nor have the 10 pixel padding
on each side.)
2024-11-07 09:53:45 -08:00
NyakoFox
c2642dbdef
Add more checks for checkpoint saving
2024-10-02 00:37:25 -07:00
NyakoFox
c04c6bc552
Abstract checkpoint saving to its own function
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This also makes the save failed textbox not appear in special modes,
and allows custom levels to quicksave from checkpoints as well.
2024-09-27 17:14:57 -07:00
NyakoFox
41d5e688e9
Fix menu option, show textbox when save failed
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In my last commit, I accidentally inverted whether the description says
ON or OFF.
2024-09-27 17:14:57 -07:00
NyakoFox
e58fd606cf
add menu option for checkpoint saving
2024-09-27 17:14:57 -07:00
NyakoFox
8aec83daec
Checkpoint autosaving
2024-09-27 17:14:57 -07:00
NyakoFox
d8b2b3542a
Add enemy speed as a room property
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Currently, you can change platform speed, but not enemy speed, which is
always hardcoded to be 4. This commit fixes that, by adding the
"enemyv" property, which is an offset to the speed of 4. Since it
defaults to 0, older levels are not broken by this change.
2024-09-23 18:56:41 -07:00
NyakoFox
3361e71036
Add MSVC version check
2024-03-29 20:31:00 -07:00
NyakoFox
4bba26280f
Add /utf-8 to MVSC
2024-03-29 20:31:00 -07:00