Ethan Lee
ec23e4a540
Make sure all PhysFS calls are after init!
2020-01-12 10:52:42 -05:00
Ethan Lee
f85622b7e9
Fix warning emitted by GCC 4.8
2020-01-12 03:56:39 -05:00
Ethan Lee
57edcf8e27
Sneaky tabbing fix
2020-01-11 22:54:12 -05:00
Ethan Lee
901de4166e
Linux can use -devel, unless their distro is super old
2020-01-11 11:43:36 -05:00
Ethan Lee
ec070a1156
Use NULL instead of nullptr
2020-01-11 11:33:36 -05:00
Ethan Lee
4ef74e837a
Invert the ifdef mess for getOSDirectory
2020-01-11 11:29:07 -05:00
Ethan Lee
a977f49725
Use RPATH for lib folder, use PHYSFS_getBaseDir on all platforms.
...
The next official VVVVVV build removes 32-bit Linux (like all my other games),
and I need to get rid of the shell script on macOS at some point, so this
basically brings it up to what my other games are doing. Plus, this probably
fixes a bug where someone tries to run their executable away from the root...
2020-01-11 11:23:49 -05:00
Ethan Lee
f4767ce18b
Merge pull request #35 from charliebruce/quick-fixes
...
Quick fixes
2020-01-11 00:35:46 -05:00
Ethan Lee
d83bd1e0eb
Wait, people other than me used this folder for real?
2020-01-10 20:02:02 -05:00
Ethan Lee
eb6604aa74
CMake might get fussy about relative paths, just use C:\ for the example
2020-01-10 19:51:41 -05:00
Ethan Lee
cb3640e505
Merge for CONTRIBUTORS.txt
2020-01-10 17:11:00 -05:00
Ethan Lee
3b66877287
Extra newline in data.zip message
2020-01-10 14:00:45 -05:00
Ethan Lee
ec51ee7016
Messagebox on missing data.zip
2020-01-10 13:59:34 -05:00
Ethan Lee
40716742e1
Note location of data.zip
2020-01-10 13:39:18 -05:00
Ethan Lee
3e48661473
Clarify dev libs line
2020-01-10 12:14:37 -05:00
Ethan Lee
8529869801
This used to be true!
2020-01-10 12:13:07 -05:00
Ethan Lee
ac0692f989
Link to SDL2/SDL2_mixer
2020-01-10 12:12:00 -05:00
Ethan Lee
f7c0321b71
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00