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2.2
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2.3.1
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2.4.3
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
2.4.3
-
f1f434accc
Move key.Poll() calls to just before input funcs
Misa
2021-03-15 02:56:46 -07:00 -
ab26985fde
Re-fix crewmate directions (without copy-pasting)
Misa
2021-01-18 12:44:22 -08:00 -
cb5d181ce8
Remove entityclass::createentity() deltaframe kludge
Misa
2021-01-16 22:29:44 -08:00 -
2d9d0cffa5
Fix 1-frame glitch when going to in-game options from edsettings
Misa
2021-03-18 21:14:40 -07:00 -
951679b1f8
Fix 1-frame background glitch when returning from in-game options
Misa
2021-03-18 21:12:55 -07:00 -
5088ff40e9
Fix 1-frame text glitch when returning to editor settings from options
Misa
2021-03-18 21:11:52 -07:00 -
8a3e292041
Fix 1-frame text glitch returning to pause menu from in-game options
Misa
2021-01-12 20:11:50 -08:00 -
3da0e31215
Remove game.shouldreturntoeditor in favor of using defer callback
Misa
2021-01-10 14:48:25 -08:00 -
32be2fcd81
Update player lerpoldxp/yp in moveplayer()
Misa
2021-01-09 23:34:26 -08:00 -
c8537beac1
Add deferred callbacks to game loop
Misa
2020-12-23 23:24:31 -08:00 -
c8958de537
Update player lerpoldxp/yp in gotoposition()
Misa
2020-11-23 02:02:41 -08:00 -
af70076088
Remove now-unneeded deltaframe fix when going to in-game settings
Misa
2020-11-10 00:27:42 -08:00 -
c26b701f5b
Remove gravity line kludge from Graphics::drawgravityline()
Misa
2020-11-07 17:29:06 -08:00 -
5e2fc6f0fe
Move updating lerpoldxp/yp to start of gamelogic()
Misa
2020-11-07 17:00:42 -08:00 -
585ae47d78
Remove script.dontrunnextframe kludge
Misa
2020-11-07 16:49:32 -08:00 -
c82c2afbbd
Unindent unfocused_run() and focused_begin() from previous commit
Misa
2021-01-16 11:40:26 -08:00 -
1e9fb6aac0
Generalize game loop order and fix it to what it was in 2.2
Misa
2020-11-06 16:08:22 -08:00 -
5e440ac48d
Remove special text box checks for y-position 180
Misa
2021-03-20 23:17:12 -07:00 -
596696dcf3
Make foundtrinket() Flip Mode-aware
Misa
2021-03-19 20:12:42 -07:00 -
db9ee0d8e3
Switch flipme script command to use flipme textbox attribute
Misa
2021-03-19 20:08:41 -07:00 -
6939563e6d
Switch all flippable text boxes to use createtextboxflipme
Misa
2021-03-19 20:07:14 -07:00 -
c7cc2f4adc
Add createtextboxreal() and createtextboxflipme()
Misa
2021-03-19 20:03:08 -07:00 -
1a9f2d9342
Add flipme attribute to textboxclass
Misa
2021-03-19 19:51:36 -07:00 -
2ac13815e4
Remove textrect attribute from textboxclass
Misa
2021-03-19 19:47:37 -07:00 -
334302c800
Remove unused x/y textboxclass attributes
Misa
2021-03-19 19:45:28 -07:00 -
30719b87db
De-duplicate "Game Saved" telesave textbox
Misa
2021-03-19 19:40:16 -07:00 -
5de884f584
De-duplicate Level Complete sequence textboxes
Misa
2021-03-19 19:37:54 -07:00 -
b7ca408076
Remove default arguments from createtextbox()
Misa
2021-03-19 16:41:41 -07:00 -
d5ed49d8dc
Remove commented-out code from Game.cpp and Script.cpp
Misa
2021-03-19 16:24:16 -07:00 -
5f2b9409b2
De-duplicate Gravitron initial message
Misa
2021-03-19 13:57:05 -07:00 -
c7e807541c
De-duplicate Flip Mode textbox crewmate rendering
Misa
2021-03-19 13:34:13 -07:00 -
52a7d42672
De-duplicate Flip Mode text printing
Misa
2021-03-19 13:31:53 -07:00 -
f6ecf83190
Ensure oldfadeamount is updated when fadeamount is
Misa
2021-03-19 23:09:11 -07:00 -
f22756dd99
Ensure oldcutscenebars is updated when cutscenebarspos is
Misa
2021-03-19 23:08:35 -07:00 -
9e2716b253
Fix a few missing implicit void arg declarations
Misa
2021-03-18 21:20:05 -07:00 -
2c8d338e47
Add graphic options and game options to editor settings
Misa
2021-03-18 19:52:30 -07:00 -
fc8c7d034d
Add being able to press Esc to return to previous menu
Misa
2021-02-22 00:28:43 -08:00 -
61e5b819e4
Fix VVVVVV-Man not being interpolated
Misa
2021-03-18 14:10:55 -07:00 -
e70586b154
Inline cutscene bars timer for gamemodes that used it in 2.2
Misa
2021-03-17 00:28:47 -07:00 -
4e12c162d4
Add SDL2 version number to desktop_version/ README
Misa
2021-03-17 00:24:18 -07:00 -
2608db9151
Directly toggle fullscreen if keybind pressed in key.Poll()
Misa
2021-03-16 23:26:34 -07:00 -
babd86916c
Move resumesong assignment to songend()
Misa
2021-03-09 21:49:07 -08:00 -
d4f52fd6fe
Reset room name hide timer if in an unnamed room
Misa
2021-03-09 21:05:36 -08:00 -
f20a703bf3
Reset drawer timer if not in Direct Mode room
Misa
2021-03-09 21:04:04 -08:00 -
988a7720b9
Interpolate Direct Mode drawer closing
Misa
2021-03-09 15:42:55 -08:00 -
b202e02578
Move room name hiding update to editorrenderfixed
Misa
2021-03-09 15:42:06 -08:00 -
136c940586
Move Direct Mode drawer close to editorrenderfixed
Misa
2021-03-09 15:41:19 -08:00 -
4c01d64c33
Move gravity line correction to editorrenderfixed
Misa
2021-03-09 15:36:05 -08:00 -
22d71affba
De-duplicate number of menu text bytes
Misa
2021-03-06 18:14:44 -08:00 -
40c6a01917
Make saveFilePath not an std::string
Misa
2021-03-06 15:30:22 -08:00 -
36e91a9bb1
Fix MMMMMM and Flip Mode options ignoring save failure
Misa
2021-03-06 13:59:13 -08:00 -
be379733b6
De-duplicate toggling flip mode in Input.cpp
Misa
2021-03-06 14:46:41 -08:00 -
8169a26f46
Fix glitchy behavior switching soundtracks on silence
Misa
2021-03-06 13:46:50 -08:00 -
0f36cdce0d
Use SDL_floor() instead of libc floor()
Misa
2021-03-05 20:46:19 -08:00 -
acfe4c294d
Fix transitive includes in GraphicsUtil.cpp
Misa
2021-03-05 20:40:13 -08:00 -
c1572de9e2
Make one-way recolors check for specific files
Misa
2021-03-06 10:52:11 -08:00 -
34865a8ef1
Add FILESYSTEM_isAssetMounted()
Misa
2021-03-06 10:48:02 -08:00 -
ca4afcc140
De-duplicate one-way recolor conditional
Misa
2021-03-05 23:55:35 -08:00 -
b4dd516d7d
Move assetdir off of Graphics
Misa
2021-03-05 23:45:40 -08:00 -
22ced8b59b
Don't use std::strings when comparing key names
Misa
2021-03-06 10:31:17 -08:00 -
1163a8cca4
Merge pull request #647 from InfoTeddy/general-bug-fixes-4
Terry Cavanagh
2021-03-06 16:56:28 +10:30 -
4f27c9366b
Merge pull request #646 from InfoTeddy/general-bug-fixes-3
Terry Cavanagh
2021-03-06 16:55:55 +10:30 -
bf3b141cfc
Merge pull request #645 from InfoTeddy/general-bug-fixes-2
Terry Cavanagh
2021-03-06 16:54:37 +10:30 -
255a6108c8
Fix up/down being reversed in in-game menu in Flip Mode
Misa
2021-03-05 19:34:15 -08:00 -
d19a6cc437
Copy blend mode to recreated surface
Misa
2021-03-05 20:17:56 -08:00 -
aca33e5587
De-duplicate surface recreation in GraphicsUtil
Misa
2021-03-05 20:12:01 -08:00 -
d0e497a95a
Reverse menu animation direction in Flip Mode
Misa
2021-03-05 19:24:54 -08:00 -
7ce87d7b13
Fix prompt fade out when activating overlapping zones
Misa
2021-03-05 10:43:11 -08:00 -
9f69506acf
Move activity prompt render updating to gamerenderfixed()
Misa
2021-03-05 10:41:35 -08:00 -
84928f8210
Fix regression being able to activate activity zones during cutscenes
Misa
2021-03-05 10:18:46 -08:00 -
4896f475ca
Fix returning from game pad options not updating tower color
Misa
2021-03-05 00:54:25 -08:00 -
98bfd43887
Remove music.niceplay() when returning from credits6
Misa
2021-03-05 00:52:05 -08:00 -
37947814aa
Remove unnecessary currentmenuoption reassignments
Misa
2021-03-05 00:50:26 -08:00 -
ac04281a9f
Keep currentmenuoption if it's the same menu
Misa
2021-03-05 00:42:55 -08:00 -
1dd4634298
Merge pull request #641 from InfoTeddy/general-improvements
Terry Cavanagh
2021-03-05 21:58:31 +10:30 -
502a34bf64
Add previous song option to editor music screen
Misa
2021-03-05 00:55:57 -08:00 -
b419cfe29e
Ignore zip files in level metadata loading
Misa
2021-03-04 16:47:18 -08:00 -
9e4076a418
Add FILESYSTEM_isMounted()
Misa
2021-03-04 16:45:07 -08:00 -
6efed0740b
Ignore directories when loading level metadata
Misa
2021-03-04 16:42:02 -08:00 -
838ffbe68f
Add FILESYSTEM_isFile()
Misa
2021-03-04 16:39:07 -08:00 -
d938a18504
Abstract zip loading to FileSystemUtils
Misa
2021-03-04 16:05:06 -08:00 -
7316833f95
Fix return value of PHYSFS_readBytes() being stored in a smaller size
Misa
2021-03-04 14:56:46 -08:00 -
5af570e75b
Set length to 0 if PHYSFS_fileLength() is negative
Misa
2021-03-04 14:37:21 -08:00 -
888844cd3a
Fix return value of PHYSFS_fileLength() being stored in a smaller size
Misa
2021-03-04 14:30:00 -08:00 -
88b3390e7d
Fix regression with background of level minimaps not being black
Misa
2021-03-03 12:15:43 -08:00 -
9789848b36
Remove unused x and y attributes of blockclass
Misa
2021-02-27 14:56:32 -08:00 -
758d201296
Fix transitive includes in Screen.cpp
Misa
2021-02-27 10:44:01 -08:00 -
9997b28757
Add comment to magic numbers in FILESYSTEM_mountassets()
Misa
2021-02-26 22:38:26 -08:00 -
57df734b1c
Remove "data" checks from FILESYSTEM_mountassets()
Misa
2021-02-19 15:56:19 -08:00 -
b2e748cad1
Refactor FILESYSTEM_mount[assets] to not use the STL
Misa
2021-02-26 18:13:25 -08:00 -
452ef3b511
Rename FILESYSTEM_directoryExists() to FILESYSTEM_exists()
Misa
2021-02-26 18:10:09 -08:00 -
f372c22ce2
Don't export FILESYSTEM_directoryExists()
Misa
2021-02-26 18:07:39 -08:00 -
c27bbaaecc
Fix up log messages in FILESYSTEM_mountassets()
Misa
2021-02-26 18:02:58 -08:00 -
c68efac032
Remove unneeded pKey when loading room property XML elements
Misa
2021-02-26 17:48:15 -08:00 -
d590463834
Use less STL when loading entity XML elements
Misa
2021-02-26 17:46:20 -08:00 -
2aeb3f35ce
Remove std::strings from levelZipCallback()
Misa
2021-02-26 16:03:56 -08:00 -
5d4c1b7e9d
Refactor endsWith() to not use the STL
Misa
2021-02-26 15:29:37 -08:00 -
3171a97160
Replace all SDL_RWFromMem() with SDL_RWFromConstMem()
Misa
2021-02-22 20:21:12 -08:00 -
4a8c0a38ee
Use SDL allocators for PhysFS
Misa
2021-02-22 18:31:19 -08:00 -
38d5664601
Change all surface-clearing FillRect()s to use ClearSurface()
Misa
2021-02-25 15:37:03 -08:00