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2.2
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2.3.1
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
2.4.3
-
b7cf6855b0
Restore entity-to-crewmate conversion trick
Misa
2020-09-09 04:42:16 -07:00 -
760f1e8e5a
Don't hardcode SDL_CreateRGBSurface BitsPerPixel/mask args
Misa
2020-08-22 18:52:42 -07:00 -
8af9007b5f
Axe SDL_BYTEORDER checks
Misa
2020-08-22 11:19:12 -07:00 -
68a54d2594
Axe endian_swap() function and template
Misa
2020-08-22 11:17:35 -07:00 -
90150a9fad
Use clamp() macro to clamp colors in Graphics::bigrprint()
Misa
2020-09-08 13:12:07 -07:00 -
efc9d4ea80
Remove duplicate color-clamping code from Graphics::bigrprint()
Misa
2020-09-08 13:09:14 -07:00 -
a6a8173e20
Prevent same-frame infinite loops in scripts
Misa
2020-09-07 20:58:32 -07:00 -
662a658cf6
Optimize entity collision checking to O(n)
Misa
2020-09-07 16:36:38 -07:00 -
d4336b9a33
Hoist Enter check out of script.running clause
Misa
2020-09-06 04:49:53 -07:00 -
69337009b8
Remove fademode conditional from map screen
Misa
2020-09-06 04:28:18 -07:00 -
fd19b4e5d8
Hoist Enter/Esc presses out of player entity for-loop
Misa
2020-09-06 04:28:09 -07:00 -
610f4e7782
Move crewmate drawframe fix to entity creation instead of loadlevel
Misa
2020-09-07 16:27:44 -07:00 -
f014ed6fe8
Merge pull request #467 from InfoTeddy/general-improvements
Terry Cavanagh
2020-09-06 14:46:56 +10:30 -
9de3aba94b
Fix sprite of player if they are stuck in a wall
Misa
2020-09-05 16:55:34 -07:00 -
d677ba3837
Remove checks to prevent having both warp lines/BGs in editor
Misa
2020-09-05 20:02:27 -07:00 -
6658a46b2e
Fix 1-frame render glitch with running teleport scripts
Misa
2020-09-05 14:59:46 -07:00 -
c29d7c7d14
De-duplicate activity zone rendering, don't ignore act_fade
Misa
2020-08-24 18:13:57 -07:00 -
cf53de9ed5
Move text entry start to script open instead of script list open
Misa
2020-08-17 15:39:19 -07:00 -
743eb3f3d6
Add custommode check to mapclass::twoframedelayfix()
Misa
2020-08-17 12:10:22 -07:00 -
77b47a3c7e
Fix compatibility with levels that rely on gamestate-based script boxes
Misa
2020-08-17 12:08:32 -07:00 -
fb6635abec
Remove script.hardreset() when restarting Time Trial
Misa
2020-08-14 18:43:14 -07:00 -
c95b95f5b7
Check
rwin musicclass::init()
Misa
2020-08-14 02:23:41 -07:00 -
6bed5fc88c
Check divisor in musicclass::play()
Misa
2020-08-14 02:15:09 -07:00 -
4bfd9de371
Check index of tracks in musicclass::init()
Misa
2020-08-14 02:02:16 -07:00 -
e481c75404
Use SDL stdlib funcs for free/malloc/strcmp
Misa
2020-08-14 01:56:08 -07:00 -
cf8442b12c
Add bounds checks to getSize() and getAddress()
Misa
2020-08-14 01:54:19 -07:00 -
6991b2045d
Set
validto false ifsizeis bogus
Misa
2020-08-14 01:50:41 -07:00 -
7903b8967e
Check
validin binaryBlob::getIndex()
Misa
2020-08-14 01:47:56 -07:00 -
751e621c14
Fix aggressive glitchrunner hardreset causing issues quitting to menu
Misa
2020-08-13 19:26:52 -07:00 -
d7040b23d0
Axe manual state trackers and use SDL_IsTextInputActive()
Misa
2020-08-12 23:43:25 -07:00 -
48313169b6
Don't fade music out when returning to the menu if it's Presenting VVVVVV
AllyTally
2020-08-13 10:39:15 -03:00 -
d865c37951
Fixed the title screen showing up when going to graphics options while playtesting.
Nichole Mattera
2020-08-13 08:59:14 -04:00 -
ab323a7550
Simplified the fixes.
Nichole Mattera
2020-08-12 21:08:25 -04:00 -
51119d4394
Adding myself as a contributor.
Nichole Mattera
2020-08-12 19:08:49 -04:00 -
2ddd7a96fb
Fix issues with hotkey during text inputs.
Nichole Mattera
2020-08-12 19:07:36 -04:00 -
76b326aac3
Added License exception for Sega Dreamcast port
Terry Cavanagh
2020-08-13 12:19:54 +10:30 -
4d5a0e2cb0
Fix other array decay too
Misa
2020-08-09 10:10:21 -07:00 -
b4da818e8c
Missed adding the option to the createmenu method.
Nichole Mattera
2020-08-08 19:06:20 -04:00 -
1376e65b5d
Added ability to bind restart to a controller.
Nichole Mattera
2020-08-08 18:41:59 -04:00 -
af88aee7c0
Disable pressing R in No Death Mode
Misa
2020-08-08 00:43:50 -07:00 -
f4d247f7b6
Fixed controllers not being able to navigate the map and menu with up and down buttons.
Nichole Mattera
2020-08-08 16:00:46 -04:00 -
688f759967
Fix array decay in PLATFORM_getOSDirectory()
Misa
2020-08-07 14:52:43 -07:00 -
609ceb782c
Clean up strcat()s/strcpy()s, EXCEPT for migrateSaveData()
Misa
2020-08-07 00:08:16 -07:00 -
ce2eba1649
Fix inefficient baseDir non-empty check
Misa
2020-08-06 23:17:10 -07:00 -
7478b68dd7
Fix basedir trailing path separator check
Misa
2020-08-06 23:08:09 -07:00 -
d1938a151f
Add fallback parameter to UtilityClass::Int()
Misa
2020-08-06 21:56:35 -07:00 -
78e87effe7
Replace all usages of atoi() with help.Int()
Misa
2020-08-06 21:31:29 -07:00 -
037065910f
Add UtilityClass::Int()
Misa
2020-08-06 21:28:51 -07:00 -
502d597aeb
Add is_number()
Misa
2020-08-06 21:22:10 -07:00 -
b8b616e282
Replace std::is[x]digit() with non-STL versions
Misa
2020-08-06 21:16:48 -07:00 -
43cf3c4f19
Remove allowspecial, replace with opaqueness check
Misa
2020-08-04 20:42:43 -07:00 -
2710ebeff9
Fix silent music saves playing MMMMMM track 15 if...
Misa
2020-08-06 18:36:35 -07:00 -
79fd3e1d36
Remove -1,-1 offset from ScaleSurface()
Misa
2020-08-04 13:10:50 -07:00 -
5f776faba7
Ax ScaleSurfaceSlow() in favor of ScaleSurface()
Misa
2020-08-04 13:09:13 -07:00 -
57dca99a4e
Ax OverlaySurfaceKeyed(), set proper foregroundBuffer blend mode
Misa
2020-08-04 00:24:04 -07:00 -
1a64e9c528
Remove unnecessary cursor toggling when toggling fullscreen
Misa
2020-08-04 18:16:50 -07:00 -
5de6f22175
Use SDL_max/min instead of std::max/min in Graphics::Hitest()
Misa
2020-08-04 00:57:31 -07:00 -
2d71881321
Clean up superfluous no-intersection return logic
Misa
2020-08-04 00:56:45 -07:00 -
627e971e90
Remove unnecessary intersectRect() function
Misa
2020-08-04 00:55:18 -07:00 -
154e81292e
Crop bottom tower spikes so they don't get drawn behind room name
Misa
2020-08-03 19:13:08 -07:00 -
f544e95e85
Fix INBOUNDS() check for Graphics::drawtile3()
Misa
2020-08-03 18:58:53 -07:00 -
6704675189
Remove half-second delay when exiting to menu in glitchrunner mode
Misa
2020-08-02 21:43:55 -07:00 -
690929d29a
Fix dupe stack frame when creating unlock notif menu
Misa
2020-08-02 21:37:52 -07:00 -
30123e700d
Print error and return if given invalid command-line arg
Misa
2020-08-02 21:30:08 -07:00 -
8af37bc693
Remove zeroed arrays from tower functions in M&P
Misa
2020-08-02 21:15:58 -07:00 -
f07a8d2143
Move tele/activity/trophytext conds to collision detection
Misa
2020-08-02 21:02:27 -07:00 -
95d4465e3e
Fix bounding logic for enemies
Misa
2020-08-02 20:47:42 -07:00 -
70ad0003e1
Initialize bx1/by1/bx2/by2 in custom entity creation
Misa
2020-08-02 20:43:50 -07:00 -
a35bc9d8dc
Remove unnecessary externs from network func forward decls
Misa
2020-08-02 20:38:16 -07:00 -
bf64b95416
Ifdef out network code for M&P
Misa
2020-08-02 20:35:00 -07:00 -
cec1a99d3b
Don't draw activity zone or trophy text when cutscene is running
Misa
2020-08-02 19:28:30 -07:00 -
4adcf7013c
Reposition game time and trinket count in game save box
Dav999-v
2020-08-03 00:11:58 +02:00 -
6c02095d99
Make game save box 16 pixels wider
Dav999-v
2020-08-02 23:38:40 +02:00 -
3aa407e981
Add catch-all softlock protection
Misa
2020-08-02 15:39:21 -07:00 -
563b10b666
Fix Direct Mode selection square not moving with tile selection drawer
Dav999-v
2020-08-01 22:27:03 +02:00 -
d813956879
add newline at the end of game.cpp
AllyTally
2020-08-01 17:04:37 -03:00 -
0cc765ce7d
replace stray tab with spaces
AllyTally
2020-08-01 17:01:58 -03:00 -
48d7523e34
fix tab instead of spaces
AllyTally
2020-08-01 16:51:11 -03:00 -
06e5eb38d9
Fix #380
AllyTally
2020-08-01 16:49:07 -03:00 -
c8b4c0f1e7
Fix #199
AllyTally
2020-08-01 16:23:56 -03:00 -
720cd7642a
fix #382 and fix #370
AllyTally
2020-08-01 16:08:50 -03:00 -
cf5ad166e3
Fix #400
AllyTally
2020-08-01 16:03:41 -03:00 -
a4c1ffee12
Fix checkpoint starts in editor
tzann
2020-07-29 19:54:22 +02:00 -
8aac6a758d
Wrap entities (#408)
Tynan Richards
2020-07-29 18:17:28 +02:00 -
178951e5e1
Added myself to contributors list
tzann
2020-07-29 12:06:02 +02:00 -
11ef68bea2
Change back the order of entity creation
tzann
2020-07-29 03:05:25 +02:00 -
b4bac64361
Also change oldyp so there's no deltaframe issues
tzann
2020-07-29 02:58:08 +02:00 -
e48fef4fe5
Fix the 'Game Complete' trophy stand so it no longer hovers above the ground. Also update comments in Otherlevel.cpp to reflect what entities are actually being created.
tzann
2020-07-29 02:44:55 +02:00 -
e2321f84b9
Add check for singular trinkets and crewmates in NDM game over screen
tzann
2020-07-29 02:03:48 +02:00 -
6c04f56099
Don't savestats() every frame of New Record animation
Misa
2020-07-27 15:50:51 -07:00 -
18b7d1ca14
Set oldxp/oldyp when player teleports through warp token
Misa
2020-07-21 14:55:14 -07:00 -
ff8d616438
Use INBOUNDS() check for mapclass::warpto()
Misa
2020-07-21 14:49:36 -07:00 -
fdb01adc68
Set oldxp/oldyp when being teleported around during teleport
Misa
2020-07-21 15:01:08 -07:00 -
52f7a587fe
Separate includes into sections and alphabetize them
Misa
2020-07-19 12:43:29 -07:00 -
b108e28c5a
Remove unnecessary EditorData constructor stub
Misa
2020-07-19 12:17:36 -07:00 -
58308f9826
Remove unused time stuff from editor.cpp
Misa
2020-07-19 12:14:12 -07:00 -
b5ff65c84e
Remove unnecessary includes from header files
Misa
2020-07-19 12:05:41 -07:00 -
d455e38715
Use angle brackets for including tinyxml2.h
Misa
2020-07-19 12:03:16 -07:00 -
2af396fb30
Consistently use angle brackets for SDL.h includes
Misa
2020-07-18 21:21:27 -07:00 -
6c85fae339
Change all tilemaps to be short[1200] instead of int[1200]
Misa
2020-07-18 21:06:35 -07:00