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2.2
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2.3.1
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
2.4.3
-
df96b2a594
Fix softlock using tele while in its hitbox post-rescue/intermission
Misa
2020-07-17 13:29:22 -07:00 -
af89c52813
Wrap around enemy type when switching enemy types
Misa
2020-07-17 13:25:23 -07:00 -
fb8cb705da
Fix softlock if exiting Super Grav and bringing up map in glitchrunner
Misa
2020-07-16 15:11:54 -07:00 -
ecf43d05dc
Fix undeffing ARG_IS instead of ARG
Misa
2020-07-15 18:27:54 -07:00 -
78faea87ba
Fix brace style and spacing in custom loadlevel()
Misa
2020-07-09 03:29:53 -07:00 -
ccb3d6e974
Use case-switch for warpdir checking
Misa
2020-07-09 03:21:18 -07:00 -
2938db057b
Unindent case labels in room tileset case-switch
Misa
2020-07-09 03:18:21 -07:00 -
01f6a97ed0
Fix and update comments for edentities
Misa
2020-07-09 03:16:52 -07:00 -
f8e23119bf
Use case-switch for warp line creation
Misa
2020-07-09 03:14:17 -07:00 -
c7ea684c08
Use enum names instead of raw values in createblock() calls
Misa
2020-07-09 03:10:08 -07:00 -
a2f20e7e49
De-duplicate enemy/platform bounding box logic
Misa
2020-07-09 03:06:20 -07:00 -
0ec38ad0f8
Get rid of unnecessary roomname logic
Misa
2020-07-09 03:00:48 -07:00 -
2558cccd40
Fix 'break' statements in other cases not being inside braces
Misa
2020-07-09 02:59:42 -07:00 -
2646642664
Add braces to case 12 custom level loading
Misa
2020-07-09 02:58:16 -07:00 -
71a989707e
De-duplicate and add safety check to ed.level reference
Misa
2020-07-09 02:54:23 -07:00 -
729f24d732
De-duplicate reference to edentity
Misa
2020-07-09 02:40:18 -07:00 -
4b6406d08e
Unindent case labels in entity creation
Misa
2020-07-09 02:32:52 -07:00 -
fd2ee96c49
Clean up tsx/tsy initialization
Misa
2020-07-09 02:32:00 -07:00 -
d591c77088
De-duplicate expressions of actual coordinates for edentities
Misa
2020-07-09 02:28:53 -07:00 -
34b0e2c812
Unindent ending for-loop brace
Misa
2020-07-09 02:12:31 -07:00 -
8b8f9b3389
Negate edentity room check and use a continue
Misa
2020-07-09 02:11:56 -07:00 -
264279d17a
Warning fix for uninitialized prefix
Ethan Lee
2020-07-15 12:11:23 -04:00 -
b302e4dbbb
Valgrind warning fix
Ethan Lee
2020-07-15 12:09:24 -04:00 -
5ff5ae7294
mmmmmm is initialized earlier in init()
Ethan Lee
2020-07-15 11:58:00 -04:00 -
f8190439a9
Reset ed.roomnamehide to 0 when exiting playtesting
Misa
2020-07-11 00:39:09 -07:00 -
def540d184
Reset ed.notedelay when exiting playtesting
Misa
2020-07-11 00:27:00 -07:00 -
22d556f4be
Disable "Game Saved" text box in custommode
Misa
2020-07-11 00:23:31 -07:00 -
13e260bf50
Fix pressing Esc in teleporter menu going to quit screen
Misa
2020-07-11 00:21:23 -07:00 -
5f131b426b
Allow pressing Enter on teleporters during playtesting
Misa
2020-07-11 00:15:06 -07:00 -
846c6f61d4
Use .clear() when removing text boxes in reset functions
Misa
2020-07-11 00:10:06 -07:00 -
7fada0548b
Set ed.settingskey to true when returning to editor
Misa
2020-07-11 00:09:02 -07:00 -
6c52b79ddf
Set ed.keydelay to 6 when returning to editor
Misa
2020-07-11 00:04:54 -07:00 -
1caabe374b
Fix return to editor via crewmate rescue not using shouldreturntoeditor
Misa
2020-07-11 00:00:42 -07:00 -
2506127a17
Directly execute scripts if script boxes have a non-empty script field
Misa
2020-07-09 23:20:03 -07:00 -
ca9e4c8f6e
Only set game.customscript if index is inbounds
Misa
2020-07-09 23:03:16 -07:00 -
8c42f82317
Set script attribute of custom level script boxes
Misa
2020-07-09 23:01:13 -07:00 -
5e94239967
Optimize 30-mode FPS loop to use SDL_Delay()
Misa
2020-07-13 21:17:20 -07:00 -
11312976fc
Fall back to default settings when screenbuffer is not present
Ethan Lee
2020-07-13 16:09:44 -04:00 -
47eba09edb
Fix missing newline on printf for customsavequick() failure
Misa
2020-07-11 14:12:17 -07:00 -
582aaa587e
Don't remove non-player entities in scriptclass::hardreset()
Misa
2020-07-11 12:21:24 -07:00 -
199a8f45d6
Fix -playmusic command line option not working
Misa
2020-07-11 11:55:26 -07:00 -
15319b9ed0
Fix being able to circumvent not-in-Flip-Mode detection
Misa
2020-07-10 16:30:28 -07:00 -
90929d80ea
Fix wrong Tower music when toggling Flip Mode from in-game options
Misa
2020-07-10 16:55:56 -07:00 -
b419601b41
De-duplicate gamestates 300..336
Misa
2020-07-09 18:14:18 -07:00 -
82666a1875
Set both filter and vsync hints with override priority
Ethan Lee
2020-07-08 21:42:57 -04:00 -
3932c75acc
Remove unnecessary stub destructors
Misa
2020-07-06 15:02:55 -07:00 -
307cdefb8e
Remove duplicate advancetext/fullScreenEffect_badSignal initializations
Misa
2020-07-06 14:42:07 -07:00 -
6b0b86d434
Remove unused attribute advanced_mode from Game
Misa
2020-07-06 14:18:21 -07:00 -
7128e9c3ac
Remove unnecessary string initializations from constructors
Misa
2020-07-06 13:11:05 -07:00 -
7703b2c1c2
Ensure that all member attributes are initialized
Misa
2020-07-06 13:04:34 -07:00 -
3b6867243b
Remove useless attribute rcol from finalclass
Misa
2020-07-06 12:46:46 -07:00 -
876c120ed8
Remove unused coin attributes from finalclass and warpclass
Misa
2020-07-06 12:44:29 -07:00 -
63f6784cfe
Remove unused <vector> include from Otherlevel.h
Misa
2020-07-06 12:38:17 -07:00 -
420bc38dff
Move Roomtext struct to Map.h
Misa
2020-07-06 12:37:04 -07:00 -
5e8ca20d02
Remove block type enum from Otherlevel.h
Misa
2020-07-06 12:36:09 -07:00 -
ec960b0f95
Remove roomtext from otherlevelclass
Misa
2020-07-06 12:33:50 -07:00 -
a698d3a6f8
Remove unused vars relating to esc/keybuffer from KeyPoll
Misa
2020-07-06 12:16:05 -07:00 -
5eab43a655
Initialize saveDir and levelDir in FileSystemUtils.cpp
Misa
2020-07-06 11:13:30 -07:00 -
2716296a10
Haiku: Keep the option visible, but note the bug
Ethan Lee
2020-07-08 14:43:04 -04:00 -
86fde7bf99
More VSync Haiku hackery
Ethan Lee
2020-07-08 14:38:55 -04:00 -
d3f9a36941
Refactor startup to load config before calling Screen::init
Ethan Lee
2020-07-08 14:30:57 -04:00 -
f8bb8cde32
HACK: Disable VSync option for Haiku
Ethan Lee
2020-07-08 14:06:45 -04:00 -
09e15db878
Fix Vitellary looking left for one frame in "Now Stay Close To Me..."
Misa
2020-07-08 03:16:05 -07:00 -
5ce2c04ea4
Fix 'Prize for the Reckless' spikes when switching game modes
Matt Penny
2020-07-06 21:10:28 -04:00 -
e6f3dab2e1
Make std::string-using script funcs pass around const references
Misa
2020-07-04 16:01:35 -07:00 -
d480c1011c
Make scriptclass::load(other) rely less on std::string
Misa
2020-07-04 15:59:21 -07:00 -
9398e9f1f0
Remove duplicate talkgreen_2 script and alarmon/alarmoff commands
Misa
2020-07-04 15:18:29 -07:00 -
fd0dafc16c
De-duplicate Graphics::drawmenu() and Graphics::drawlevelmenu()
Misa
2020-07-04 14:53:05 -07:00 -
fbfeeaccd1
Use SDL_tolower() instead of libc tolower() in compare_nocase()
Misa
2020-07-03 21:48:07 -07:00 -
8366e08fbe
Remove usage of std::string from MenuOption
Misa
2020-07-03 21:30:31 -07:00 -
5fb0b4396a
Remove use of std::transform(), use SDL_toupper/lower
Misa
2020-07-03 14:54:23 -07:00 -
36e38027d8
Simplify m_headers init, hardcode 128 less
Misa
2020-07-03 03:23:54 -07:00 -
fc03fca838
Turn (super)patrons/githubfriends into arrays & move them to new file
Misa
2020-07-03 03:13:15 -07:00 -
a80502bdc9
Turn ed.contents/vmult into arrays
Misa
2020-07-03 02:54:31 -07:00 -
067fbc75f0
Turn fadebars into an array
Misa
2020-07-03 02:40:57 -07:00 -
78181bc676
Statically allocate strings in UtilityClass::number()
Misa
2020-07-03 02:37:53 -07:00 -
5f91bdd073
Turn splitseconds into an array
Misa
2020-07-03 02:37:15 -07:00 -
00cb033594
Turn map.specialnames into an array instead of a vector
Misa
2020-07-03 02:33:33 -07:00 -
450cf1a31e
Turn star and backbox vectors into arrays
Misa
2020-07-03 02:31:13 -07:00 -
4c6ab6e6b7
Remove unused vars from Graphics/GraphicsResources
Misa
2020-07-03 02:20:07 -07:00 -
adca6a122a
Turn tower vectors into plain arrays
Misa
2020-07-03 02:16:18 -07:00 -
9dcda17978
Turn map.contents into a plain array
Misa
2020-07-03 02:06:46 -07:00 -
a1d4523177
Turn areamap into plain array
Misa
2020-07-02 21:13:23 -07:00 -
cb3afa295a
Turn map.explored, map.roomdeaths(final) into plain arrays
Misa
2020-07-02 21:01:09 -07:00 -
118008d824
Move temp/temp2 off of UtilityClass, remove globaltemp
Misa
2020-07-02 19:35:21 -07:00 -
6b23244366
Move temp variable off of editorclass
Misa
2020-07-02 19:28:35 -07:00 -
524a535c62
Move temp and temp2 off of mapclass
Misa
2020-07-02 19:20:22 -07:00 -
0664eac7fc
Turn obj.collect and obj.customcollect into plain arrays
Misa
2020-07-02 19:17:32 -07:00 -
62203efb2c
Turn obj.flags into an array instead of a vector
Misa
2020-07-02 18:22:19 -07:00 -
1258eb7bf4
Turn crew rescued/mood vectors into arrays
Misa
2020-07-02 18:10:52 -07:00 -
cd3869f974
Turn time trial stat vectors into plain arrays
Misa
2020-07-02 17:09:30 -07:00 -
56f06bd853
De-duplicate and use a macro for loading things into plain arrays
Misa
2020-07-02 16:58:58 -07:00 -
3f448ce439
Turn unlock/unlocknotify into plain arrays
Misa
2020-07-02 16:45:22 -07:00 -
c3e7ddca9c
Add bounds checks to scriptclass::tokenize()
Misa
2020-07-02 16:09:55 -07:00 -
c7774a3eb9
Turn
wordsinto an array instead of an std::vector
Misa
2020-07-02 16:07:35 -07:00 -
689af99220
Make currentletter a char instead of an std::string
Misa
2020-07-02 16:04:51 -07:00 -
56b2f43ff8
Move tempword and currentletter off of scriptclass
Misa
2020-07-02 16:03:40 -07:00 -
f28fcd78e8
Fix softlock from interrupted completestop
Misa
2020-07-04 22:55:21 -07:00 -
d06fadadf2
Fix Map.cpp relying on editor.h to include Script.h
Misa
2020-07-04 22:23:13 -07:00 -
1dfc536b0f
Fix infinite loop pressing left/right in tele menu w/ no teles unlocked
Misa
2020-07-04 18:58:13 -07:00