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So, it turns out freeing everything in binaryBlob::clear() without checking for NULL results in an abort() because clear() gets called on musicWriteBlob after it attempts to write the compiled music. It's just that no one's using VVV_COMPILEMUSIC, so no one's ran into this. I'm keeping VVV_COMPILEMUSIC around so in the future people can compile music directly from the game (and probably half the existing VVV_COMPILEMUSIC code is going to be thrown out, but oh well).
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