Misa 31844eabc6 Axe drawcustompixeltextbox in favor of drawpixeltextbox
I'm honestly not too sure why drawcustompixeltextbox ever existed? All
it seemed to do was draw even more horizontal/vertical tiles to finish
any gaps in the tiling... which was all completely unnecessary and
wasteful, because even the previous drawpixeltextbox implementation
covered all gaps in all custom level map sizes that I tried.

Anyway, that at least gets rid of one copy-pasted function.
2021-09-06 00:56:48 -07:00
2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).

Description
The source code to VVVVVV! http://thelettervsixtim.es/
Readme 25 MiB
Languages
ActionScript 54.4%
C++ 44.3%
C 0.7%
Java 0.4%
CMake 0.2%