mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 09:28:15 +03:00
47eb7acb44389d978992d38a76e7ecc31661a89a
This makes it so that the main CI workflow will only trigger if a change is made to a code file in desktop_version/ (as the CI is only for desktop_version/), or if the CI file itself is changed. The CI workflow for Android will only trigger if Android-specific code _could have_ changed. This includes all code that is definitely Android-specific (e.g. Java files), but also C/C++ files that have __ANDROID__ ifdefs. Unfortunately, it's not possible to reuse the same list of paths across two different event trigger types[1]. So we have to copy-paste here. [1]: https://github.com/orgs/community/discussions/37645
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3
Description
Languages
ActionScript
54.4%
C++
44.3%
C
0.7%
Java
0.4%
CMake
0.2%
