Misa 517e20cecb Account for heights in the FLIP macro
Flipping objects in Flip Mode needs to account for the heights of those
objects (that's why flipme text boxes in Flip Mode in 2.2 were
positioned wrongly).

Also, turn it into a macro instead of an inline function.

This changes the positions of all existing de-duplicated map menu text
in Flip Mode, but it'll be more correct.
2021-10-01 20:39:24 -07:00
2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).

Description
The source code to VVVVVV! http://thelettervsixtim.es/
Readme 25 MiB
Languages
ActionScript 54.4%
C++ 44.3%
C 0.7%
Java 0.4%
CMake 0.2%