mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
5b9a8e5f085f914295283e27f07b7217fcf24fc7
This is a followup tob7cf6855b0and10ed0058fd. In 2.2, if you had a duplicate player entity, there'd be no way to get rid of it. Except for the recently-discovered Arbitrary Entity Manipulation glitch, where you set `i` to the indice of the entity and call flipgravity() on it, turning its rule to 7 and making it no longer a player entity. However, I patched this useful mechanic out when I made it so that you'd no longer be able to convert entities with rule 0 to rule 6 (10ed0058fd, upheld inb7cf6855b0), because doing so would mean being able to softlock the game by not having any player entity. So, in this patch, I'm making it so that you CAN convert duplicate player entities to crewmates (and thus basically destroy them), but you can't do that to the TRUE player entity (i.e. the first entity indice that has rule 0, which is basically always indice 0).
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).
Description
Languages
ActionScript
54.4%
C++
44.3%
C
0.7%
Java
0.4%
CMake
0.2%