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This removes the `addnull` argument from `FILESYSTEM_loadFileToMemory` and `FILESYSTEM_loadAssetToMemory`, and makes it so a null terminator is always appended no matter what. This simplifies things and removes the need for callers to make the decision about null termination and what its implications are. Then you get cases where null termination might not happen when it should be, such as the onedf577c59ef(#947) fixed. When FIQ added the `addnull` argument in5862af4445(#117), I'm guessing he did it because he wanted to be cautious about adding the null terminator to every file, so he only did it for XML files, which was the only case needed at the time. But really, there's no downsides to always appending a null terminator. In fact, it's already always done whenever the STDIN buffer is loaded.
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).
Description
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