NyakoFox 719ed9a67b Fix uncommon division-by-zero
Every now and then, the game crashes for me because of a division by
zero, due to the rect returned by `Graphics::get_stretch_info`. I don't
fully know how the width and height get set to 0, but this should
protect against it.

As I always use integer scaling, my guess is that
`Screen::GetScreenSize` (which later calls `SDL_GetRendererOutputSize`)
returns 0 sometimes, and the code trusts that -- but I know that
windows and things can be finicky, so the clamp is probably a good
idea.
2025-05-01 18:33:02 -04:00
2024-01-02 22:27:05 +01:00
2024-02-01 11:08:02 -05:00
2024-01-02 22:27:05 +01:00
2024-01-08 19:17:44 -08:00
2024-01-02 22:27:05 +01:00
2024-01-02 22:27:05 +01:00

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This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!

The source code for the desktop version is in this folder.

VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.

Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code channel.

Credits

Description
The source code to VVVVVV! http://thelettervsixtim.es/
Readme 25 MiB
Languages
ActionScript 54.4%
C++ 44.3%
C 0.7%
Java 0.4%
CMake 0.2%