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The reason why the wall stuck flipping behavior happened in the first
place was because the code went like this:
if (jumppressed)
{
if (onground && gravitycontrol == 0)
{
gravitycontrol = 1;
}
if (onroof && gravitycontrol == 1)
{
gravitycontrol = 0;
}
}
Basically, if you were both on ground and on a roof (i.e. stuck in a
wall), you would flip, but then due to code order and the fact that the
statement is not connected to the previous one, you would immediately
unflip afterwards. But if you were already flipped then the only path
that can be taken is to unflip you, since it's the statement that
appears last.
52fceb3f69 replaces the onground/onroof
conditionals with any_onground/any_onroof, so any player entity would
allow you to flip. But otherwise the code is the same. So is that the
problem?
No; tracing it through with GDB reveals that when you flip,
gravitycontrol is being set to 1, but never being set to 0. And it turns
out that's because any_onroof is not getting set. And that happens
because of another thing that 52fceb3f69
did - which was to set any_onground/any_onroof to true if indeed any
player entity was on ground or on a roof.
Unfortunately, the way Leo did it was to make the two statements
mutually exclusive - an 'if'-'else if' instead of two separate
statements. So a single entity could not mark both any_onground and
any_onroof as true (and the majority of the time, you will be a single
entity).
Thus, the solution is to just drop that 'else'.
Fixes #855.
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).
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