Misa ac04281a9f Keep currentmenuoption if it's the same menu
When recreating the same menu, there's basically no reason to reset the
currently-selected menu option. (Also, no need to worry about indexing
out of bounds or anything - the number gets checked while iterating over
all menu options; it's never used to actually index anything. At worst
there might be a 1-frame flicker as the bounds code in gameinput() kicks
in, but that shouldn't happen anyways.)
2021-03-05 10:03:35 -05:00
2021-01-11 00:30:15 -05:00
2020-06-12 15:08:29 -04:00
2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).

Description
The source code to VVVVVV! http://thelettervsixtim.es/
Readme 25 MiB
Languages
ActionScript 54.4%
C++ 44.3%
C 0.7%
Java 0.4%
CMake 0.2%