Misa b5a009f2e2 Reset game.activeactivity and game.act_fade in scriptclass::hardreset()
Resetting game.activeactivity fixes triggering Undefined Behavior if you
quit to the menu while standing inside an activity zone, and then
re-entered the game. Resetting game.act_fade also fixes the activity
zone prompt fadeout that happens once the above segfault is fixed.

Don't worry, other activity-zone like variables such as teleporter
prompts and trophy text are already covered. obj.trophytext is reset in
scriptclass::hardreset(), too, and game.readytotele is reset every time
mapclass::gotoroom() is called, and mapclass::gotoroom() is called every
time a gamemode is started.
2020-05-20 05:12:49 -04:00
2020-03-12 19:31:14 -04:00
2020-02-05 15:59:51 +01:00
2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).

Description
The source code to VVVVVV! http://thelettervsixtim.es/
Readme 25 MiB
Languages
ActionScript 54.4%
C++ 44.3%
C 0.7%
Java 0.4%
CMake 0.2%