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So, it turns out we weren't quite done fighting CMake yet...
To accommodate #869 (and actually also #272), the C standard was raised
from C90 to C99. This turned out to require a bit of a fight with the
CentOS CI's CMake version to get it to set the flags we wanted (and to
not overwrite them later). Eventually the fix was to move the block
that sets the standards to later in the file, which was done in
24353a54bb.
As it apparently turns out, if your CMake is at least 3.1.3 and
`CMAKE_<LANG>_STANDARD` is used instead of the workaround, the standard
setting now has an effect on the third party libraries, but not on
VVVVVV itself. The cause is (probably) the phrase "if it is set when a
target is created" in the CMake documentation - the
`CMAKE_<LANG>_STANDARD` values have to come before the VVVVVV target is
defined. In other words, the compiler's default C/C++ standard will be
used, probably something like C17 and C++17. As I can confirm with
`__cplusplus` and `__STDC_VERSION__` with my recent-enough CMake. If I
force the pre-3.1.3 workaround to be used, everything is compiled with
C99/C++98 as expected; and the `-fno-exceptions` `-fno-rtti` flags
appear everywhere regardless of version.
So my fix is to make the CMakeLists a little less complex by
simplifying away the `CMAKE_<LANG>_STANDARD` and
`CMAKE_<LANG>_EXTENSIONS`, and always using the workaround regardless
of CMake version. There's nothing wrong with the workaround, the same
thing is also done for `-fno-exceptions` `-fno-rtti`, and it's good to
have a less complicated CMakeLists that doesn't do different and
unexpected things for different versions.
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).
Description
Languages
ActionScript
54.4%
C++
44.3%
C
0.7%
Java
0.4%
CMake
0.2%