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Some levels (like Unshackled) have decided to manually re-color the one-way tiles on their own, and us overriding their re-color is not something they would want. This does mean custom levels with custom assets don't get to take advantage of the re-color, but it's the exact same behavior as before, so it shouldn't really matter that much. I would've liked to specifically detect if a custom tiles.png or tiles2.png was in play, rather than simply disabling it if any asset was mounted, but it seems that detecting if a specific file was mounted from a specific zip isn't really PHYSFS's strong suit.
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