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All global fonts and all custom fonts in a level are now loaded, and added to their respective "vectors". The selected font is still always as the global font.png, and the custom level font also isn't selected yet, but it's now easier to implement that. Also, I added FILESYSTEM_enumerateAssets, which #902 already has but I needed it now. I also rewrote it to not use std::vector<std::string>. That was my idea, it's also how FILESYSTEM_getLanguageCodes worked, so for symmetry, that function is getting changed as well.
2.4 KiB
2.4 KiB