Misa db8e0cd70a De-duplicate map menu quicksave screen
As is typical, the code was copy-pasted to account for Flip Mode, and
then copy-pasted again to account for custom levels, leading to four
instances of the same code.

I clean this up while also improving code style. This is where the new
FLIP macro and the fixed PrintWrap help a lot - otherwise the "Game
saved ok!" screen would look really wrong without the height
corrections.
2021-10-01 21:06:31 -07:00
2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).

Description
The source code to VVVVVV! http://thelettervsixtim.es/
Readme 25 MiB
Languages
ActionScript 54.4%
C++ 44.3%
C 0.7%
Java 0.4%
CMake 0.2%