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This fixes a bug where if you died after activating a teleporter prompt and then respawned in the same room as the teleporter, the teleporter prompt would go away. Which would be very annoying if you wanted to, you know, teleport. You don't even have to R-press to make this happen. "Level Complete!" and Energize are two teleporter rooms in the main game that have hazards in them. I see no reason to set game.activetele to false when dying. For one, it gets set to false during a gotorom anyway. For another, I couldn't get the game to activate the teleport prompt in a room without a teleporter in my testing, mostly because when you touch a teleporter, your checkpoint is set to that teleporter, so you can't R-press to go to another room and carry over the teleport prompt.
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).
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