Misa f401cc6230 Unconditionally call FILESYSTEM_freeMemory() in SoundTrack constructor
Previously, it was guarded behind a check for the length, which is... I
guess still perfectly fine behavior, but there's no reason to have a
length check here; FILESYSTEM_freeMemory() uses SDL_free(), which does a
check that the pointer passed is non-NULL (the pointer that is passed
here, despite not being initialized upon declaration, is guaranteed to
be initialized by FILESYSTEM_loadFileToMemory() anyway, so).
2021-02-15 23:07:35 -05:00
2021-01-11 00:30:15 -05:00
2020-06-12 15:08:29 -04:00
2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).

Description
The source code to VVVVVV! http://thelettervsixtim.es/
Readme 25 MiB
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ActionScript 54.4%
C++ 44.3%
C 0.7%
Java 0.4%
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