Files
VVVVVV/desktop_version
NyakoFox f73fddea72 Load an unlimited amount of sounds
This commit allows the usage of new "extra" sounds in levels for use in
custom level scripting. Including `squid.ogg` inside of your sounds
folder will now allow for the usage of the command `playef(squid)`.
Additionally, you can play built-in sounds by name this way too,
instead of having to memorize the id (`playef(rescue)`).

However, you CANNOT play extra sounds through using their numerical
IDs, since those can shift around depending on the filesystem (or if
someone adds a new sound). Playing an extra sound by ID will NOT play
the sound.

This is another attempt at #902, being loosely based off of that PR.

Co-authored-by: Fussmatte <doormattion@gmail.com>
2025-10-13 16:36:43 -04:00
..
2025-06-08 17:05:32 -04:00
2025-06-08 17:05:32 -04:00
2025-10-13 16:36:43 -04:00
2021-01-11 00:30:15 -05:00
2022-08-21 16:07:51 -07:00
2021-09-03 15:57:16 -04:00
2021-08-28 11:21:49 -04:00
2024-01-22 00:18:20 -08:00

How to Build

VVVVVV's official desktop versions are built with the following environments:

  • Windows: Visual Studio 2010
  • macOS: Xcode CLT, currently targeting 10.9 SDK
  • GNU/Linux: CentOS 7

The engine depends solely on SDL2 2.24.0+. All other dependencies are statically linked into the engine. The development libraries for Windows can be downloaded from SDL's website, Linux developers can find the dev libraries from their respective repositories, and macOS developers should compile and install from source. (If you're on Ubuntu and your Ubuntu is too old to have this SDL version, then see here for workarounds.)

Since VVVVVV 2.4, git submodules are used for the third party libraries. After cloning, run git submodule update --init to set all of these up. You can also use this command whenever the submodules need to be updated.

Steamworks support is included and the DLL is loaded dynamically, you do not need the SDK headers and there is no special Steam or non-Steam version. The current implementation has been tested with Steamworks SDK v1.46.

To build the Make and Play edition of the game, uncomment #define MAKEANDPLAY in MakeAndPlay.h.

To generate the projects on Windows:

# Put your SDL2 folders somewhere nice!
mkdir build
cd build
cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.24.0\include" -DSDL2_LIBRARIES="C:\SDL2-2.24.0\lib\x86\SDL2;C:\SDL2-2.24.0\lib\x86\SDL2main"

Then to compile the game, open the solution and click Build.

For more detailed information and troubleshooting, see the Compiling VVVVVV Guide on the Viki.

To generate everywhere else:

mkdir build
cd build
cmake ..

Then to compile the game, type make.

Including data.zip

You'll need the data.zip file from VVVVVV to actually run the game! You can grab it from your copy of the game, or you can just download it for free from the Make and Play page. Put this file next to your executable and the game should run.

This is intended for personal use only - our license doesn't allow you to actually distribute this data.zip file with your own forks without getting permission from us first. See LICENSE.md for more details.